QuickMagic is an AI motion capture service that turns ordinary video or a written prompt into editable 3D animation data. Footage from a phone, webcam or camera is analyzed for full-body or upper-body movement, with hand and facial motion options, and the result exports to formats such as FBX, BVH, BIP, C4D, VMD, Mixamo, MetaHuman, Character Creator, iClone and Roblox. No suits, markers, sensors or multi-camera studio are needed. A text-to-motion mode drafts animation from a plain-language description, and a developer API is available.
Indie game developers, 3D animators and technical artists use it to get rough or final character motion without a mocap stage. VTuber and MikuMikuDance creators capture performances for digital humans, and previs teams draft action for storyboards. Robotics researchers can generate human-motion references, with export presets for Unitree G1, H1 and H1_2 robots, for simulation and imitation-learning experiments. Results depend on how clearly the subject is visible and on motion blur, occlusion and camera movement.
A typical workflow is to record an actor in a room, upload the clip, download FBX files and retarget them onto a character in Unreal Engine. Others bring the data into Blender, Unity, Maya, 3ds Max or MotionBuilder, or clean it up in Cascadeur using auto-posing and physics tools. Game teams building in UEFN prepare emotes and character animations quickly, and iClone and Character Creator users import the motion for cartoon or realistic characters. The text-driven mode helps with game prototypes and character performance ideas that can be refined later in the animation pipeline.