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Radical

Movement data from video

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Point your phone at yourself. Radical turns those movements into 3D animation. No motion capture suits needed. No downloads either. Just your browser and whatever camera you've got.

Solo animators love this setup. Record yourself acting out character movements — Radical's AI translates that into clean 3D motion data. The browser-based Canvas lets you build entire scenes around captured animations. Drop in assets from their library. Export everything as FBX files for your main 3D software.

Teams share projects through simple URL links for real-time collaboration. A freelance animator working on a client's Unity game could capture walking cycles at home, build the scene in Radical's Canvas, then share the link for immediate client feedback before exporting to Unity.

Free plan gives you 15 minutes of motion capture monthly plus unlimited Canvas work. That's enough for testing but won't cover serious production work. Paid plans start at $6 monthly for an hour of motion capture or jump to the $144 annual Standard plan for 36 hours yearly.

Radical works with all the major 3D applications you'd expect — Maya, Blender, Unreal Engine, Unity. Motion data exports cleanly without the usual headaches of importing mocap files. Canvas files get capped at 10 on personal plans though, which could get restrictive for larger projects.

Frequently asked

6 questions
How accurate is Radical's phone-based motion capture compared to professional mocap systems?
Radical's AI does pretty well with basic movements - you'll get clean 3D motion data that works. But it won't match those fancy professional studios with all their cameras and sensors. Perfect for solo animators who need decent motion data fast though. Complex stuff or subtle facial expressions? They might not come through as well as simple actions like walking or basic gestures.
Can I use Radical's motion capture data in commercial projects?
Yep! The FBX files you export can definitely go into commercial work. Since everything exports cleanly to Maya, Blender, Unity - basically all the major 3D apps - you're good to use it for client projects or commercial games. Just check that your plan gives you enough monthly capture time for what you need.
What happens when I hit the 10 Canvas file limit on personal plans?
You'll have to delete older Canvas projects to make new ones. Or upgrade your plan. Pretty restrictive if you're juggling multiple projects at once. Good news though - this limit only hits Canvas files. Your exported FBX motion data isn't affected by this cap.
Does Radical work better with certain types of movements or actions?
Oh yeah, Radical loves clear, deliberate movements. Walking cycles, basic gestures, simple character actions - that's its sweet spot. Subtle stuff, super fast motion, or crazy acrobatics? Not so much. The AI really needs good lighting and your whole body visible in the phone's camera frame to work well.
How does the real-time collaboration work in Radical?
You just share your Canvas project with a simple URL link. Collaborators can view and comment in real-time through their browsers - no downloads or account setup needed for viewers. Makes client feedback way faster since they see your animated scenes right away and can leave specific comments.
Is 15 minutes of monthly motion capture enough to test Radical properly?
Fifteen minutes lets you capture several short sequences and test how the motion data exports. You can record maybe 5-10 different actions and see how they look in your 3D software. It's definitely just testing amounts though - any serious production work's gonna need a paid plan.

Traffic

Estimated monthly website visits · last 4 months

84.5K visits/mo
Monthly visits
84.5K
↓ 0.3% MoM
Global rank
#324,649
PK #7,382
Category rank
#90
Video Creation
84.8K 76.4K 68K 59.6K 51.2K Nov 2025: 51.2K visits Nov 2025 Dec 2025: 57.1K visits Dec 2025 Jan 2026: 84.8K visits Jan 2026 Feb 2026: 84.5K visits Feb 2026

Data from SimilarWeb · Updated monthly.

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