Point your phone at yourself. Radical turns those movements into 3D animation. No motion capture suits needed. No downloads either. Just your browser and whatever camera you've got.
Solo animators love this setup. Record yourself acting out character movements — Radical's AI translates that into clean 3D motion data. The browser-based Canvas lets you build entire scenes around captured animations. Drop in assets from their library. Export everything as FBX files for your main 3D software.
Teams share projects through simple URL links for real-time collaboration. A freelance animator working on a client's Unity game could capture walking cycles at home, build the scene in Radical's Canvas, then share the link for immediate client feedback before exporting to Unity.
Free plan gives you 15 minutes of motion capture monthly plus unlimited Canvas work. That's enough for testing but won't cover serious production work. Paid plans start at $6 monthly for an hour of motion capture or jump to the $144 annual Standard plan for 36 hours yearly.
Radical works with all the major 3D applications you'd expect — Maya, Blender, Unreal Engine, Unity. Motion data exports cleanly without the usual headaches of importing mocap files. Canvas files get capped at 10 on personal plans though, which could get restrictive for larger projects.